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Jul 16, 2018 at 21:43 vote accept Nightmare Games
Feb 23, 2018 at 12:28 comment added DMGregory One other thing you may want to consider is moving the object with velocity or AddForce instead of MovePosition — this gives the physics engine a bit more leeway to resolve glancing collisions with a nudge to the velocity, rather than moving to the exact position specified even if it means interpenetrating another collider and taking a large restitution impulse from it.
Feb 23, 2018 at 11:47 comment added DMGregory The correct scale for realistic gravity at the default settings is 1 unit = 1 meter. Then the default gravity represents exactly the 9.81 m/s2 average acceleration due to gravity on the Earth's surface.
Feb 23, 2018 at 6:37 history edited Nightmare Games CC BY-SA 3.0
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Feb 23, 2018 at 6:35 history undeleted Nightmare Games
Feb 23, 2018 at 5:00 history deleted Nightmare Games via Vote
Feb 23, 2018 at 3:55 history answered Nightmare Games CC BY-SA 3.0