Timeline for How to interpolate server updates on the client for multiplayer?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 6, 2018 at 21:25 | comment | added | Tau | @kevzettler Sorry, I must have overread that part. Will update shortly. | |
| Mar 4, 2018 at 17:07 | comment | added | kevzettler | Your answer seems to imply that I should not be applying the local simulation to remote entities. Is that correct? Just interpolating them between server states? | |
| Mar 4, 2018 at 14:10 | history | edited | Tau | CC BY-SA 3.0 | deleted 2 characters in body |
| Mar 4, 2018 at 13:41 | history | edited | Tau | CC BY-SA 3.0 | added 5 characters in body |
| Mar 4, 2018 at 13:36 | history | answered | Tau | CC BY-SA 3.0 |