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Timeline for Specular light for DirectX11

Current License: CC BY-SA 3.0

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Apr 6, 2018 at 23:20 vote accept Range
Apr 4, 2018 at 4:34 answer added ErnieDingo timeline score: 1
Apr 2, 2018 at 18:41 comment added Range @ChuckWalbourn youtu.be/HaoFR-kVVDA
Apr 2, 2018 at 16:52 comment added Range @ChuckWalbourn The question is that the lighting is not calculated correctly. I can record a video with a demonstration, it will show the problems of lighting.
Apr 2, 2018 at 16:21 comment added Chuck Walbourn What is the question? Note you can see an example of some traditional lighting models implemented in HLSL here.
Apr 2, 2018 at 15:23 review First posts
Apr 3, 2018 at 9:30
Apr 2, 2018 at 15:23 history asked Range CC BY-SA 3.0