Timeline for Specular light for DirectX11
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 6, 2018 at 23:20 | vote | accept | Range | ||
| Apr 4, 2018 at 4:34 | answer | added | ErnieDingo | timeline score: 1 | |
| Apr 2, 2018 at 18:41 | comment | added | Range | @ChuckWalbourn youtu.be/HaoFR-kVVDA | |
| Apr 2, 2018 at 16:52 | comment | added | Range | @ChuckWalbourn The question is that the lighting is not calculated correctly. I can record a video with a demonstration, it will show the problems of lighting. | |
| Apr 2, 2018 at 16:21 | comment | added | Chuck Walbourn | What is the question? Note you can see an example of some traditional lighting models implemented in HLSL here. | |
| Apr 2, 2018 at 15:23 | review | First posts | |||
| Apr 3, 2018 at 9:30 | |||||
| Apr 2, 2018 at 15:23 | history | asked | Range | CC BY-SA 3.0 |