Timeline for Where to start with hardware-specific low-level programming?
Current License: CC BY-SA 3.0
3 events
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| Aug 18, 2011 at 3:26 | comment | added | Crashworks | A problem with mobile phone platforms is that you often can't get enough control over the system to benchmark accurately or push resources to their limits. Like the iPhone, which is always swapping tasks in and out of the background and telling fibs about its free memory remaining or demanding memory back -- that makes it hard to practice measuring the perf cost of individual functions, or working in constant memory. | |
| Aug 17, 2011 at 9:00 | comment | added | drowsy | Yeah, it's probably not the sanest thing to do, but it's something that piqued my interest. I thought about phones, and honestly thought that they were much more powerful than they really are. I tried some of my XNA games on the Windows Phone 7 emulator, and it did struggle a little bit. Might be one way to go, thanks for the advice. | |
| Aug 16, 2011 at 21:22 | history | answered | karmington | CC BY-SA 3.0 |