Timeline for Some practical issues with component-based game object systems
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 21, 2011 at 14:31 | vote | accept | JustAMartin | ||
| Aug 21, 2011 at 14:30 | comment | added | JustAMartin | Thanks, now it is more clear to me that my questions are related to any game engine architecture, not just component-based, so I should study those issues separately, and if I get network/scripting implemented correctly, then component-based system will not introduce any new problems with network/scripting. | |
| Aug 20, 2011 at 21:36 | history | answered | Peter Alexander | CC BY-SA 3.0 |