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Timeline for DX12 Passing an Instance Buffer

Current License: CC BY-SA 4.0

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Jan 17, 2019 at 2:09 vote accept Shawn Eary
Jan 17, 2019 at 2:09 answer added Shawn Eary timeline score: 1
Sep 4, 2018 at 2:44 comment added Shawn Eary Not sure but it looks like one of the bigger mistakes I seemed to be making was that I'm apparently supposed to call m_commandList->IASetVertextBuffers once for each slot: m_commandList->IASetVertexBuffers(0, 1, &m_vertexBufferView); m_commandList->IASetVertexBuffers(1, 1, &m_instanceBufferView); I was only using the Microsoft call with m_vertexBufferView as an argument. I got the idea to call for each slot from: reddit.com/r/GraphicsProgramming/comments/79lloi/…
Aug 30, 2018 at 0:55 history edited Shawn Eary CC BY-SA 4.0
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Aug 23, 2018 at 1:05 history asked Shawn Eary CC BY-SA 4.0