Timeline for DX12 Passing an Instance Buffer
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 17, 2019 at 2:09 | vote | accept | Shawn Eary | ||
| Jan 17, 2019 at 2:09 | answer | added | Shawn Eary | timeline score: 1 | |
| Sep 4, 2018 at 2:44 | comment | added | Shawn Eary | Not sure but it looks like one of the bigger mistakes I seemed to be making was that I'm apparently supposed to call m_commandList->IASetVertextBuffers once for each slot: m_commandList->IASetVertexBuffers(0, 1, &m_vertexBufferView); m_commandList->IASetVertexBuffers(1, 1, &m_instanceBufferView); I was only using the Microsoft call with m_vertexBufferView as an argument. I got the idea to call for each slot from: reddit.com/r/GraphicsProgramming/comments/79lloi/… | |
| Aug 30, 2018 at 0:55 | history | edited | Shawn Eary | CC BY-SA 4.0 | added 340 characters in body |
| Aug 23, 2018 at 1:05 | history | asked | Shawn Eary | CC BY-SA 4.0 |