Timeline for AI world exploration?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 30, 2018 at 13:17 | vote | accept | stevon8ter | ||
| Aug 30, 2018 at 13:17 | vote | accept | stevon8ter | ||
| Aug 30, 2018 at 13:17 | |||||
| Aug 30, 2018 at 13:17 | vote | accept | stevon8ter | ||
| Aug 30, 2018 at 13:17 | |||||
| Aug 30, 2018 at 10:19 | comment | added | stevon8ter | thank you for this useful information. I thought about doing a search pattern like this, sadly this would be rather confusing as my AI will prioritize searching a house as soon as it finds one, and thus pausing the search algorithm, potentially putting it in a weird spot to continue that same pattern. Someone came up with the idea to spread breadcrumbs around the world, and picking x-amount of random positions, then evaluate how many breadcrumbs there are left in that area, and how close it is, taking that as the "search-goal". Ofcourse, as soon as my AI sees a crumb, it would get deleted. | |
| Aug 29, 2018 at 15:18 | history | edited | Pikalek | CC BY-SA 4.0 | added 206 characters in body |
| Aug 29, 2018 at 15:05 | history | answered | Pikalek | CC BY-SA 4.0 |