Timeline for How to randomly create a fair maze for a multiplayer game?
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 11, 2018 at 18:47 | comment | added | Mahdad Baghani | @AlexandreVaillancourt thanks for your advice. I will definitely do that should I post another question. | |
| Sep 11, 2018 at 14:10 | comment | added | Vaillancourt♦ | Hello and welcome to Game Development! On stack exchange sites, once an issue is "solved" it's enough to mark the preferred answer as accepted: there is no need to update the title to reflect this. | |
| Sep 11, 2018 at 14:08 | history | rollback | Vaillancourt♦ | Rollback to Revision 2 | |
| Sep 11, 2018 at 14:04 | history | edited | Mahdad Baghani | CC BY-SA 4.0 | edited title to reflect the problem is solved |
| Sep 11, 2018 at 13:13 | vote | accept | Mahdad Baghani | ||
| Sep 11, 2018 at 9:00 | history | tweeted | twitter.com/StackGameDev/status/1039438641821573126 | ||
| Sep 11, 2018 at 8:03 | comment | added | Mahdad Baghani | @ChrisMills-Price Short and precise! thanks. I have this article on how to make symmetric mazes, but it's more like an idea than an algorithm or an approach. Could you please guide me on how to make a symmetrical maze? | |
| Sep 11, 2018 at 6:41 | comment | added | Chris Mills-Price | In case I never finish writing my full answer: 1. It's not fair for many reasons. 2. Uniform helps but isn't a silver bullet. Since no maze-carving algorithm I'm aware of is designed with competitive fairness in mind, I'd recommend just making the maze (and treasure placement) symmetrical. | |
| Sep 11, 2018 at 6:27 | answer | added | Madmenyo | timeline score: 2 | |
| Sep 10, 2018 at 17:54 | history | edited | Mahdad Baghani | edited tags | |
| Sep 10, 2018 at 17:45 | review | First posts | |||
| Sep 11, 2018 at 2:22 | |||||
| Sep 10, 2018 at 17:44 | history | asked | Mahdad Baghani | CC BY-SA 4.0 |