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Sep 11, 2018 at 18:47 comment added Mahdad Baghani @AlexandreVaillancourt thanks for your advice. I will definitely do that should I post another question.
Sep 11, 2018 at 14:10 comment added Vaillancourt Hello and welcome to Game Development! On stack exchange sites, once an issue is "solved" it's enough to mark the preferred answer as accepted: there is no need to update the title to reflect this.
Sep 11, 2018 at 14:08 history rollback Vaillancourt
Rollback to Revision 2
Sep 11, 2018 at 14:04 history edited Mahdad Baghani CC BY-SA 4.0
edited title to reflect the problem is solved
Sep 11, 2018 at 13:13 vote accept Mahdad Baghani
Sep 11, 2018 at 9:00 history tweeted twitter.com/StackGameDev/status/1039438641821573126
Sep 11, 2018 at 8:03 comment added Mahdad Baghani @ChrisMills-Price Short and precise! thanks. I have this article on how to make symmetric mazes, but it's more like an idea than an algorithm or an approach. Could you please guide me on how to make a symmetrical maze?
Sep 11, 2018 at 6:41 comment added Chris Mills-Price In case I never finish writing my full answer: 1. It's not fair for many reasons. 2. Uniform helps but isn't a silver bullet. Since no maze-carving algorithm I'm aware of is designed with competitive fairness in mind, I'd recommend just making the maze (and treasure placement) symmetrical.
Sep 11, 2018 at 6:27 answer added Madmenyo timeline score: 2
Sep 10, 2018 at 17:54 history edited Mahdad Baghani
edited tags
Sep 10, 2018 at 17:45 review First posts
Sep 11, 2018 at 2:22
Sep 10, 2018 at 17:44 history asked Mahdad Baghani CC BY-SA 4.0