Timeline for Unexpectedly fast rotation after refactoring OpenGL code to add more abstraction
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 17, 2018 at 18:46 | comment | added | user119544 | @DMGregory I've explained what I think is happening in the solution now. Hopefully it helps others understand how the problem occurred. | |
| Sep 17, 2018 at 18:45 | history | edited | user119544 | CC BY-SA 4.0 | Explanation of why the problem actually occurred and why resetting the matrix works. |
| Sep 17, 2018 at 17:01 | comment | added | DMGregory♦ | I notice a down-vote on this answer, but I'm not sure why. While it's short, it clearly identifies the source of the issue with enough specificity that a user experiencing a similar problem could find the analogous error in their own implementation. The answer could be even better if it described why failing to reset the model matrix to identity causes the excessively fast rotation observed, but I don't think it's "not useful" in its current form. | |
| Sep 17, 2018 at 16:25 | review | Low quality posts | |||
| Sep 17, 2018 at 16:45 | |||||
| Sep 17, 2018 at 16:05 | history | answered | user119544 | CC BY-SA 4.0 |