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Nov 19, 2018 at 15:26 history edited ratchet freak CC BY-SA 4.0
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Nov 19, 2018 at 15:23 comment added user121635 Can you elaborate a little more on this? Is this occurring when it creates the actual buffer object? Why does this matter if the types are exactly the same with no padding needed? I would expect incorrect behavior during rendering but not prior to that. For example if I have four float types that do different things, and I reorder them, they are all still floats, but now the behavior of the HLSL will change, but it should still create the buffer just fine.
Nov 19, 2018 at 15:08 history answered ratchet freak CC BY-SA 4.0