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removed language question, removed extra stuff at the end.
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Tetrad
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Game What kind of system forcan I use to balance an RPG video game in development?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it, in better way, with a different language.

My first question: which language ? XNA or Java ?

Then, it is about the gameplay. The character has strength, agility, willpower, constitution, dexterity and concentration and has to fight monsters. Typical.

But I'm a noob, and I would like advice for creating the game system that the characteristics for damages, level-up, resistance, and so on. The one I used in the first version was not balanced.

So, what kind of system can I use ?

Any help would be grateful.

P.S.: I posted this second question in the Role Play Forum, and they sent me here. (Sorry for my English, I'm not a English speaker)

Game system for RPG video game in development

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it, in better way, with a different language.

My first question: which language ? XNA or Java ?

Then, it is about the gameplay. The character has strength, agility, willpower, constitution, dexterity and concentration and has to fight monsters. Typical.

But I'm a noob, and I would like advice for creating the game system that the characteristics for damages, level-up, resistance, and so on. The one I used in the first version was not balanced.

So, what kind of system can I use ?

Any help would be grateful.

P.S.: I posted this second question in the Role Play Forum, and they sent me here. (Sorry for my English, I'm not a English speaker)

What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way

The character has strength, agility, willpower, constitution, dexterity and concentration and has to fight monsters. Typical.

But I'm a noob, and I would like advice for creating the game system that the characteristics for damages, level-up, resistance, and so on. The one I used in the first version was not balanced.

So, what kind of system can I use ?

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Nate B.
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Game system for RPG video game in development

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it, in better way, with a different language.

My first question: which language ? XNA or Java ?

Then, it is about the gameplay. The character has strength, agility, willpower, constitution, dexterity and concentration and has to fight monsters. Typical.

But I'm a noob, and I would like advice for creating the game system that the characteristics for damages, level-up, resistance, and so on. The one I used in the first version was not balanced.

So, what kind of system can I use ?

Any help would be grateful.

P.S.: I posted this second question in the Role Play Forum, and they sent me here. (Sorry for my English, I'm not a English speaker)