After all that, use your game designer's instincts over data and make a balance which feels balanced to you. Also a very important note: don't make a bunch of balance changes at once. Try to do a small change, test it, then introduce another change.
As you can see, there is a big room for a failure here. So you may want to stop striving for a perfect balance, I mean, if game's going to be imbalanced, try to make it fun to abuse, like Morrowind :)