Timeline for Unity - Calculating a rotation based on game time
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 12, 2019 at 21:05 | vote | accept | Crazymonkay | ||
| Jan 10, 2019 at 2:12 | comment | added | DMGregory♦ | If you keep the file size of your gifs low, you can embed them directly inside the question. | |
| Jan 10, 2019 at 2:11 | comment | added | Crazymonkay | I added some gifs showing the kind of behaviour I am looking for. I also moved my edit to an answer. | |
| Jan 10, 2019 at 2:09 | answer | added | Crazymonkay | timeline score: 0 | |
| Jan 10, 2019 at 2:08 | history | edited | Crazymonkay | CC BY-SA 4.0 | Added examples of the behavior I want to achieve |
| Jan 10, 2019 at 1:43 | comment | added | DMGregory♦ | Post your solution as an answer, not as an edit to the question. It would also be helpful to describe what your desired behaviour looks like so we can use that to validate candidate answers. | |
| Jan 9, 2019 at 23:15 | history | edited | Crazymonkay | CC BY-SA 4.0 | Came up with a hack solution. |
| Jan 9, 2019 at 23:00 | review | First posts | |||
| Jan 12, 2019 at 0:02 | |||||
| Jan 9, 2019 at 22:58 | history | asked | Crazymonkay | CC BY-SA 4.0 |