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Jan 28, 2019 at 18:59 comment added sam @TomTsagk The reason I was persuaded to force the game to run in the 60 FPS was to observe that, despite the use of Time.deltaTime in the updat method, the motion of objects is stuttering!
Jan 28, 2019 at 18:03 comment added Tom Tsagkatos @sam if your game is FPS independent, then what is the problem? Forcing your game to play on 60 FPS on a device that is slowly dying because of low battery, will simply cause users to close your app instead.
Jan 28, 2019 at 18:00 comment added sam @TomTsagk I agree that there is nothing about the battery. I use Time.deltaTime, you can see above. I want to know what other developers are doing when their games run smoothly even when the battery is low And did I ignore a point?
Jan 28, 2019 at 9:33 comment added Tom Tsagkatos @sam what Gabriele Vierti is trying to say is, this is a setting most phones have, that is meant to be there to keep your phone alive for longer when low on battery. In which case there's nothing you can do, and there's nothing you should do. If a use has a device configured to limit resources when battery is low, your game overriding them would be considered very disrespectful to the user. The best you can do is make your game FPS independent (using Time.deltaTime).
Jan 27, 2019 at 15:30 answer added user1430 timeline score: 2
Jan 27, 2019 at 14:46 history edited sam CC BY-SA 4.0
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Jan 27, 2019 at 14:44 comment added sam @GabrieleVierti i dont want edit any thing in my phone because I can not ask all the users to make changes in their device..
Jan 27, 2019 at 13:40 comment added user115399 I'm 99.9% sure it's not because of your camera movement or animations; It's most likely an option that is set on your phone, that limits its performance, thus dropping the fps. Have you tried disabling that option or trying your game on another mobile device?
Jan 27, 2019 at 13:10 history edited sam CC BY-SA 4.0
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Jan 27, 2019 at 10:06 history edited sam CC BY-SA 4.0
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Jan 27, 2019 at 9:57 history asked sam CC BY-SA 4.0