Timeline for A* Algorithm for Tactical RPGs?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 29, 2019 at 11:02 | answer | added | Damon | timeline score: 1 | |
| Jan 29, 2019 at 1:51 | answer | added | Mars | timeline score: 2 | |
| Jan 28, 2019 at 19:23 | comment | added | Mooing Duck | I don't know why move range is a problem. Find the shortest path, and then after that, move 'speed' squares along that path. | |
| Jan 28, 2019 at 15:00 | history | tweeted | twitter.com/StackGameDev/status/1089901156556521472 | ||
| Jan 28, 2019 at 12:54 | answer | added | anon | timeline score: 33 | |
| Jan 28, 2019 at 9:28 | answer | added | Philipp | timeline score: 13 | |
| Jan 28, 2019 at 7:53 | history | asked | user137 | CC BY-SA 4.0 |