Timeline for When rendering on two different computers, the texture is glitchy
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 3, 2011 at 2:46 | comment | added | Pablo Ariel | To be sure, you could compare the most relevant d3d9 capabilities from both computers and check if there is a difference that could affect texture filtering. | |
| Sep 3, 2011 at 2:38 | answer | added | Pablo Ariel | timeline score: 1 | |
| Sep 3, 2011 at 2:27 | comment | added | Molmasepic | Hey. I just got some help on their forums, and it solved the Directx problem, making this question unneeded, but the information was good. So would you mind making your comment an answer, then ill accept it :D | |
| Sep 3, 2011 at 1:54 | comment | added | Molmasepic | alright, so it may be a graphical issue.. maybe if i edit my post about my directx errors then maybe i can get directx working. | |
| Sep 3, 2011 at 1:16 | comment | added | Pablo Ariel | Could it be about the texture filters? link Many laptop chipsets don't support features such as good filtering, some of them don't even have vertex shaders in hardware. | |
| Sep 3, 2011 at 0:31 | history | asked | Molmasepic | CC BY-SA 3.0 |