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Oct 25, 2022 at 2:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Apr 9, 2022 at 13:18 answer added DMGregory timeline score: 2
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Mar 24, 2019 at 21:31 comment added Todd Weiss Thanks alot for all the help guys.
Mar 24, 2019 at 12:03 comment added DMGregory It looks that way @AlexF, so I think that's on the right track to an answer. The one problematic detail is that moveVector can be parallel to the vertical axis at the moment. I'm not sure if they meant to multiply joystick.Horizontal by Vector3.forward instead of Vector3.up...
Mar 24, 2019 at 11:49 answer added user11220832 timeline score: -1
Mar 24, 2019 at 4:15 comment added Alex F Don't you want Quaternion.LookRotation(moveVector, Vector3.up);?
Mar 24, 2019 at 0:34 history asked Todd Weiss CC BY-SA 4.0