Timeline for Quaternion.LookRotation with Joystick
Current License: CC BY-SA 4.0
18 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 25, 2022 at 2:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 9, 2022 at 19:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 9, 2022 at 13:18 | answer | added | DMGregory♦ | timeline score: 2 | |
| Apr 8, 2022 at 7:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 9, 2021 at 7:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 11, 2021 at 7:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 13, 2021 at 7:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 13, 2020 at 19:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 15, 2020 at 19:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 17, 2020 at 18:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 19, 2019 at 18:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 21, 2019 at 17:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 23, 2019 at 16:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 24, 2019 at 21:31 | comment | added | Todd Weiss | Thanks alot for all the help guys. | |
| Mar 24, 2019 at 12:03 | comment | added | DMGregory♦ | It looks that way @AlexF, so I think that's on the right track to an answer. The one problematic detail is that moveVector can be parallel to the vertical axis at the moment. I'm not sure if they meant to multiply joystick.Horizontal by Vector3.forward instead of Vector3.up... | |
| Mar 24, 2019 at 11:49 | answer | added | user11220832 | timeline score: -1 | |
| Mar 24, 2019 at 4:15 | comment | added | Alex F | Don't you want Quaternion.LookRotation(moveVector, Vector3.up);? | |
| Mar 24, 2019 at 0:34 | history | asked | Todd Weiss | CC BY-SA 4.0 |