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Sep 9, 2011 at 4:28 comment added ZorbaTHut That might help, but in space it shouldn't make all that much of a difference anyway. Unless you have a grid overlaid on the world it just shouldn't matter.
Sep 8, 2011 at 14:28 comment added John McDonald Eg: imprimus.net/Images/Page%20Images/Downloadable%20Files/…
Sep 8, 2011 at 13:58 comment added John McDonald By "rotate the world axis", I mean rotate the world in relation to the camera by 45 degrees to make "North" be toward the top-right or top-left of the screen at a diagonal instead of "North" being straight upward toward the top of the screen.
Sep 8, 2011 at 10:54 comment added ZorbaTHut As near as I can tell, the ship is already being rendered correctly - the side views show it at the angle it should be for isometric to look "correct". I suppose I'm not sure what you mean by "rotate the world axis".
Sep 8, 2011 at 4:18 comment added John McDonald Won't I also need to rotate the world axis to complete the illusion using this method (method #1 in the question)?
Sep 8, 2011 at 3:38 history answered ZorbaTHut CC BY-SA 3.0