Timeline for Game artist computer workstation set-up – is this overkill?
Current License: CC BY-SA 4.0
21 events
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| May 7, 2019 at 15:14 | comment | added | cjs | @JackAidley Ah, good find! I hadn't thought to look through the edit history for more information. I had ineed wondered if the tablet requested was a display tablet, which of course is considerably more expensive than a non-display one. And substituting a non-display tablet would significantly change the design experience for the worse. (Though it might be reasonable to back off to a smaller, lower-resolution tablet with an additional separate 4K monitor, for savings of $1000 or so.) | |
| May 7, 2019 at 14:48 | comment | added | anon | @CurtJ.Sampson: If you go back to the original you can see what gets later described as a "large graphics tablet" is actually a "Wacom Cintiq Pro 24+". For those unfamiliar with Wacom's lineup that means it is a large, high-resolution, monitor that you can draw on directly. | |
| May 6, 2019 at 21:29 | answer | added | Matthew | timeline score: 2 | |
| May 6, 2019 at 7:09 | comment | added | xdtTransform | How is a Vertical ergonomic mouse, expensive? A keyboard? Give those guys a chair and a desk. Eliminate the need of 4,5 Kg laptop. | |
| May 6, 2019 at 2:09 | comment | added | cjs | I'm also surprised at the request for a laptop (with no apparent request for one or more external monitors) because most good developers and artists tend to prefer at least one reasonably large, high-resolution screen. (23" 2.5K is about my minimum truly comfortable size, and my standard working environment is a 27" 4K monitor. Many developers I've worked with prefer two 27" 4K monitors.) | |
| May 6, 2019 at 0:31 | comment | added | tadman | I'm with Jörg here. Even the most ridiculous machine amortizes over its lifespan to basically nothing per day. If you'd rather they waste 30 minutes per day doing nothing but waiting impatiently for something to render out because you skimped on the machine, that's your call, but just remember that that losing thirty minutes per day over the course of a year could be in excess of ten thousand dollars lost time. | |
| May 5, 2019 at 6:18 | vote | accept | CommunityBot | ||
| May 5, 2019 at 1:50 | answer | added | Major Redux | timeline score: 30 | |
| May 4, 2019 at 22:45 | answer | added | joojaa | timeline score: 4 | |
| May 4, 2019 at 22:37 | comment | added | Jörg W Mittag | Or look at it this way: the workstation will probably be used for about 2 years, until it is replaced. And, let's say it is 4000$ more expensive than what you are willing to pay. That is about 1 month's salary for a well-paid professional. If the more expensive machine allows the artist to be only 5% faster, he will already have saved more than one month of work during the lifetime of the machine. Plus, if you really spend 6000$ on a machine, it can be re-purposed as a fairly beefy office machine for almost a decade. | |
| May 4, 2019 at 22:33 | comment | added | Jörg W Mittag | Assuming that both you and your artist are somewhat well-paid professionals, I would wager a guess that the paid working time (because that's what it is) that you spend discussing this issue will probably already cost a significant fraction of whatever it is that you are hoping to save. In other words: it's not worth it. However, I second n0rd's comment: mobile workstations are freakishly expensive, and neither very good at being mobile, nor very good at being workstations. If you can get away with a "proper" workstation at all, go that route. | |
| May 4, 2019 at 18:50 | comment | added | n0rd | If being mobile is not a requirement, I would suggest to stay away from laptops as their performance is limited by an amount of heat they can dissipate. Also, similarly specced desktop will be noticeably cheaper. | |
| May 4, 2019 at 18:00 | history | tweeted | twitter.com/StackGameDev/status/1124735582989635585 | ||
| May 4, 2019 at 15:07 | comment | added | fadden | The software they use should have minimum/recommended hardware (CPU, GPU, RAM, etc.) Compare that to the specs on the laptop they requested. You may be able to cut that back, but bear in mind that if they're doing CPU/GPU-intensive rendering operations, you'll save time with better gear (and time==money). The gear they physically interact with probably has less wiggle room... my niece is an artist, and she makes thorough use of a fancy Wacom tablet. | |
| May 4, 2019 at 14:55 | history | became hot network question | |||
| May 4, 2019 at 12:43 | comment | added | Vaillancourt♦ | I changed the scope of the question. "What equipment to use" is not a good fit for our site, as technology changes over time. | |
| May 4, 2019 at 12:14 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 | made it less of a what technology to use question. |
| May 4, 2019 at 8:55 | review | Close votes | |||
| May 12, 2019 at 3:05 | |||||
| May 4, 2019 at 8:45 | answer | added | Philipp | timeline score: 68 | |
| May 4, 2019 at 8:10 | review | First posts | |||
| May 10, 2019 at 5:33 | |||||
| May 4, 2019 at 8:09 | history | asked | user128176 | CC BY-SA 4.0 |