Timeline for Fixed Timestep with Interpolation | Blurry & Choppy
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 5, 2019 at 21:01 | history | tweeted | twitter.com/StackGameDev/status/1136377417235337216 | ||
| May 31, 2019 at 0:10 | history | edited | whitwhoa | CC BY-SA 4.0 | added camera code responsible for generating view matrix |
| May 30, 2019 at 13:04 | vote | accept | whitwhoa | ||
| May 30, 2019 at 2:17 | answer | added | DMGregory♦ | timeline score: 4 | |
| May 30, 2019 at 1:24 | comment | added | whitwhoa | @AlexandreVaillancourt vsync does not seem to make a difference. With it enabled, framerate is steady 144fps (144hz monitor), with it disabled ~1640fps. | |
| May 30, 2019 at 1:12 | comment | added | Vaillancourt♦ | Have you tried to disable vsync? Have you tried to output your actual frame rate? | |
| May 30, 2019 at 0:11 | history | asked | whitwhoa | CC BY-SA 4.0 |