Timeline for Unity - change only z axis rotation to 0
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 18, 2019 at 10:23 | comment | added | Philipp | I've notice that you tagged this question both as C# and UnityScript. Are you sure you need an answer which explains how to do this in the old, deprecated UnityScript scripting language? If you only need a solution for writing Unity scripts in C#, please don't use that tag. | |
| Sep 11, 2019 at 17:13 | vote | accept | Green_qaue | ||
| Sep 11, 2019 at 3:03 | answer | added | DMGregory♦ | timeline score: 1 | |
| Sep 11, 2019 at 2:35 | answer | added | Jon | timeline score: 0 | |
| Sep 10, 2019 at 17:40 | history | asked | Green_qaue | CC BY-SA 4.0 |