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Oct 5, 2011 at 13:38 vote accept Gavin Williams
Oct 5, 2011 at 13:38 answer added Gavin Williams timeline score: 1
Sep 25, 2011 at 16:02 answer added Gavin Williams timeline score: 0
Sep 24, 2011 at 19:51 comment added Roy T. Note that normally the back buffer will only grow and never shrink*, maybe this is the issue. Do you use ViewPort.Width or BackBuffer.Width to calculate the sizes? (*= I didn't look this up, but I can recall reading it)
Sep 24, 2011 at 15:35 history edited Tetrad CC BY-SA 3.0
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Sep 24, 2011 at 10:01 history tweeted twitter.com/#!/StackGameDev/status/117539186722078721
Sep 24, 2011 at 9:52 answer added Pablo Ariel timeline score: 2
Sep 24, 2011 at 9:15 comment added James You are sure that is only off by a 2-3 pixels (looks like more to me visually as opposed to numerically) and that you are updating the size of your backbuffer and render target so that its not shrinking them down to fit to whatever the size of the window is now?
Sep 24, 2011 at 7:56 answer added Blau timeline score: 1
Sep 24, 2011 at 7:49 comment added Blau How you calc your rectangle? if you resize you changes your backbuffer...
Sep 24, 2011 at 7:41 history asked Gavin Williams CC BY-SA 3.0