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Nov 6, 2019 at 6:00 history tweeted twitter.com/StackGameDev/status/1191958530116509697
Nov 2, 2019 at 23:12 vote accept RothX
Nov 2, 2019 at 13:45 answer added Ivan timeline score: 4
Nov 1, 2019 at 22:50 review Close votes
Nov 6, 2019 at 3:05
Nov 1, 2019 at 22:30 comment added Philipp Possible duplicate of How can the lategame in a 4X game be made more exciting?
Nov 1, 2019 at 20:50 comment added RothX @Pikalek Thanks for linking that question; I hadn't found it. It is very similar, admittedly. The main difference is that I more specifically talk about the tradeoff in avoiding the boring late games, e.g. unsatisfying victories. That question doesn't talk about that much, so the answers don't really address it. Not sure if that is enough to justify my question as a non-duplicate though.
Nov 1, 2019 at 20:37 comment added Pikalek Welcome to GDSE. As written, your question currently has a lot of overlap with this other question. If your intent is to cover different territory, it would help if you could edit your question in a way that clarifies the differentiation.
Nov 1, 2019 at 20:00 review First posts
Nov 15, 2019 at 20:00
Nov 1, 2019 at 19:58 history asked RothX CC BY-SA 4.0