Timeline for How to avoid a boring late game in strategy games while still keeping victories satisfying?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 6, 2019 at 6:00 | history | tweeted | twitter.com/StackGameDev/status/1191958530116509697 | ||
| Nov 2, 2019 at 23:12 | vote | accept | RothX | ||
| Nov 2, 2019 at 13:45 | answer | added | Ivan | timeline score: 4 | |
| Nov 1, 2019 at 22:50 | review | Close votes | |||
| Nov 6, 2019 at 3:05 | |||||
| Nov 1, 2019 at 22:30 | comment | added | Philipp | Possible duplicate of How can the lategame in a 4X game be made more exciting? | |
| Nov 1, 2019 at 20:50 | comment | added | RothX | @Pikalek Thanks for linking that question; I hadn't found it. It is very similar, admittedly. The main difference is that I more specifically talk about the tradeoff in avoiding the boring late games, e.g. unsatisfying victories. That question doesn't talk about that much, so the answers don't really address it. Not sure if that is enough to justify my question as a non-duplicate though. | |
| Nov 1, 2019 at 20:37 | comment | added | Pikalek | Welcome to GDSE. As written, your question currently has a lot of overlap with this other question. If your intent is to cover different territory, it would help if you could edit your question in a way that clarifies the differentiation. | |
| Nov 1, 2019 at 20:00 | review | First posts | |||
| Nov 15, 2019 at 20:00 | |||||
| Nov 1, 2019 at 19:58 | history | asked | RothX | CC BY-SA 4.0 |