Timeline for How should I approach AI for Spades game?
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Nov 9, 2021 at 16:53 | history | suggested | Cohensius | CC BY-SA 4.0 | correct the link |
| Nov 9, 2021 at 9:40 | review | Suggested edits | |||
| S Nov 9, 2021 at 16:53 | |||||
| Dec 29, 2020 at 14:01 | answer | added | Cohensius | timeline score: 3 | |
| Apr 5, 2016 at 2:53 | answer | added | Thad Starner | timeline score: -2 | |
| Oct 30, 2011 at 21:59 | vote | accept | Joey Green | ||
| Sep 29, 2011 at 22:10 | answer | added | jhocking | timeline score: 7 | |
| Sep 29, 2011 at 22:02 | history | tweeted | twitter.com/#!/StackGameDev/status/119532475792891904 | ||
| Sep 29, 2011 at 21:34 | answer | added | pek | timeline score: 0 | |
| Sep 29, 2011 at 21:25 | history | edited | user744 | CC BY-SA 3.0 | Hopefully fix typo with real intent. |
| Sep 29, 2011 at 20:36 | comment | added | thedaian | This is a really broad question... the AI you'd use depends heavily on the type of game, and the problem that needs to be solved. Without more details, it's not really suited for the Q&A format. It might be better to ask this in the chat. | |
| Sep 29, 2011 at 20:16 | history | asked | Joey Green | CC BY-SA 3.0 |