Timeline for Enable SteamVR hand collision for when holding objects
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 13, 2021 at 17:31 | answer | added | Zerca | timeline score: 0 | |
| Jul 17, 2020 at 0:43 | answer | added | Yurtle | timeline score: 0 | |
| May 11, 2020 at 14:50 | vote | accept | DXHHH101 | ||
| May 8, 2020 at 21:11 | answer | added | Seurath | timeline score: 0 | |
| May 8, 2020 at 19:29 | comment | added | DMGregory♦ | Can you show us how you're handling picking up and dropping objects so far? There was a good talk at EGLX that recommended moving held objects by applying velocity/rotational velocity to the Rigidbody. | |
| May 8, 2020 at 18:34 | review | First posts | |||
| May 9, 2020 at 5:14 | |||||
| May 8, 2020 at 18:26 | history | asked | DXHHH101 | CC BY-SA 4.0 |