Skip to main content
edited tags
Link
user1430
user1430
Post Closed as "not constructive" by Tetrad
edited tags
Link
Tetrad
  • 30.1k
  • 12
  • 96
  • 143
Tweeted twitter.com/#!/StackGameDev/status/123836170575691776
deleted 115 characters in body; edited title
Source Link
user1430
user1430

Choice of programming Which language/framework and tools should I choose for 2d game developmentcreating 2D games?

Recently I have returned to my childhood hobby (programming games) and found it quite enjoyable. I've been tinkering with pygamePyGame (for pythonPython) for a few months, made a couple of projects for educational purposes. PygamePyGame is nice, however there is not an awful lot of commercial games using pygamePyGame, and I'd like to invest my time in the best way and ideally to make an extra buck in the future.

Basically, the goal is to make 2d games like terraria, super meat boy, defcon etc.

What I like:

  • doing things alone. I do not dream about working at huge corporation and making one tiny bit of World of Duty-7
  • frameworks, the one like LÖVE  (for luaLua) or pygamePyGame. Cause I doubt I am able to figure out how how to draw those fancy pixels without it
  • cross-platform things. Cause they are awesome
  • free stuff. Who doesn't?

What I don't like:

  • c++C++ scares me, however feel free to tell me how stupid I am
  • IDEs like GameMaker, RPGmaker etc. I like making my own tools (to a reasonable state).

My goal is to make 2D games like Terraria, Super Meat Boy, DefCon, etc. Which language and tools should I choose to accomplish my goal?

Choice of programming language/framework for 2d game development

I've been tinkering with pygame (for python) for a few months, made a couple of projects for educational purposes. Pygame is nice, however there is not an awful lot of commercial games using pygame, and I'd like to invest my time in the best way and ideally to make an extra buck in the future.

Basically, the goal is to make 2d games like terraria, super meat boy, defcon etc.

What I like:

  • doing things alone. I do not dream about working at huge corporation and making one tiny bit of World of Duty-7
  • frameworks, the one like LÖVE(for lua) or pygame. Cause I doubt I am able to figure out how to draw those fancy pixels without it
  • cross-platform things. Cause they are awesome
  • free stuff. Who doesn't?

What I don't like

  • c++ scares me
  • IDEs like GameMaker, RPGmaker etc. I like making my own tools (to a reasonable state)

Which language and tools should I choose for creating 2D games?

Recently I have returned to my childhood hobby (programming games) and found it quite enjoyable. I've been tinkering with PyGame (for Python) for a few months, made a couple of projects for educational purposes. PyGame is nice, however there is not an awful lot of commercial games using PyGame, and I'd like to invest my time in the best way and ideally to make an extra buck in the future.

What I like:

  • doing things alone. I do not dream about working at huge corporation and making one tiny bit of World of Duty-7
  • frameworks like LÖVE  (for Lua) or PyGame. I doubt I am able to figure out how to draw those fancy pixels without it
  • cross-platform things.
  • free stuff.

What I don't like:

  • C++ scares me, however feel free to tell me how stupid I am
  • IDEs like GameMaker, RPGmaker etc. I like making my own tools.

My goal is to make 2D games like Terraria, Super Meat Boy, DefCon, etc. Which language and tools should I choose to accomplish my goal?

made it a little less silly
Source Link
Tetrad
  • 30.1k
  • 12
  • 96
  • 143
Loading
Source Link
HamsteR
  • 91
  • 1
  • 1
  • 4
Loading