Timeline for File saved to IndexedDB lost unless we change scenes
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 17, 2024 at 14:30 | answer | added | Furkan Kambay | timeline score: 3 | |
| Jul 17, 2020 at 23:01 | vote | accept | Kevin | ||
| Jul 16, 2020 at 0:32 | comment | added | Kevin | @DMGregory Thanks, that helped me find the answer. | |
| Jul 15, 2020 at 23:41 | answer | added | Kevin | timeline score: 8 | |
| Jul 15, 2020 at 22:32 | comment | added | DMGregory♦ | I notice another user inserting a call to the javascript function syncfs, which looks like it might be used to commit in-memory changes to the persistent DB. It sounds like Unity might be doing something similar on scene loads, that doesn't happen on refresh. You may want to look for a method similar to this that you can call to commit your changes after doing a sensitive operation, before the player has a chance to refresh the page. | |
| Jul 15, 2020 at 20:32 | history | asked | Kevin | CC BY-SA 4.0 |