Timeline for Unity3D multiple objects user rectangle selection
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 4, 2020 at 14:17 | history | edited | Pikalek | CC BY-SA 4.0 | added code markdown, converted URL to an inline link |
| Jul 28, 2020 at 18:45 | answer | added | Kevin | timeline score: 1 | |
| Jul 28, 2020 at 18:21 | comment | added | Matthieu Raynaud de Fitte | I currently do not have anything to show but a good example would be Supreme Commander 2 or Age of Empires 3. I would define the perspective as 3D, not isometric, with the possibility to move and rotate the camera | |
| Jul 28, 2020 at 18:16 | comment | added | DMGregory♦ | Can you show us what a typical perspective looks like in your game? This can change how we implement features like this. | |
| Jul 28, 2020 at 18:09 | review | First posts | |||
| Aug 4, 2020 at 14:17 | |||||
| Jul 28, 2020 at 18:08 | history | asked | Matthieu Raynaud de Fitte | CC BY-SA 4.0 |