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Including reference
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DMGregory
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The warning message tells you that the package doesn't know how to automatically upgrade the materials that your existing sprites are using. So, it's up to you to change their material to the one you want.

If you have a sprite that's already behaving the way you want, take the material it's using and apply it to the others.

If not, you can create a new material and set its shader to Universal Render Pipeline > 2D > Sprite-Lit-Default

Then select each sprite that's not behaving, and set it to use this new material.

This is covered about 4 minutes into one of the videos you linked, so please be sure you're making full use of the references available to you when troubleshooting problems in your game.

The warning message tells you that the package doesn't know how to automatically upgrade the materials that your existing sprites are using. So, it's up to you to change their material to the one you want.

If you have a sprite that's already behaving the way you want, take the material it's using and apply it to the others.

If not, you can create a new material and set its shader to Universal Render Pipeline > 2D > Sprite-Lit-Default

Then select each sprite that's not behaving, and set it to use this new material.

The warning message tells you that the package doesn't know how to automatically upgrade the materials that your existing sprites are using. So, it's up to you to change their material to the one you want.

If you have a sprite that's already behaving the way you want, take the material it's using and apply it to the others.

If not, you can create a new material and set its shader to Universal Render Pipeline > 2D > Sprite-Lit-Default

Then select each sprite that's not behaving, and set it to use this new material.

This is covered about 4 minutes into one of the videos you linked, so please be sure you're making full use of the references available to you when troubleshooting problems in your game.

Source Link
DMGregory
  • 140.8k
  • 23
  • 257
  • 401

The warning message tells you that the package doesn't know how to automatically upgrade the materials that your existing sprites are using. So, it's up to you to change their material to the one you want.

If you have a sprite that's already behaving the way you want, take the material it's using and apply it to the others.

If not, you can create a new material and set its shader to Universal Render Pipeline > 2D > Sprite-Lit-Default

Then select each sprite that's not behaving, and set it to use this new material.