Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game. You also should keep in mind, that every detail of user interface also should be tested by QA workers, even before you will publish it to beta testing for first open player testings. And if you want to get some real qualified dev projects, I can give you this ui/ux portfolio link from iLogos agency. They have plenty of reliable solutions in the game development sphere of business, and so they can help with any kind of art / ui / ux problems.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game. You also should keep in mind, that every detail of user interface also should be tested by QA workers, even before you will publish it to beta testing for first open player testings. And if you want to get some real qualified dev projects, I can give you this ui/ux portfolio link from iLogos agency. They have plenty of reliable solutions in the game development sphere of business, and so they can help with any kind of art / ui / ux problems.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game. You also should keep in mind, that every detail of user interface also should be tested by QA workers, even before you will publish it to beta testing for first open player testings.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game. You also should keep in mind, that every detail of user interface also should be tested by QA workers, even before you will publish it to beta testing for first open player testings. And if you want to get some real qualified dev projects, I can give you this ui/ux portfolio link from iLogos agency. They have plenty of reliable solutions in the game development sphere of business, and so they can help with any kind of art / ui / ux problems.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game. You also should keep in mind, that every detail of user interface also should be tested by QA workers, even before you will publish it to beta testing for first open player testings. And if you want to get some real qualified dev projects, I can give you this ui/ux portfolio link from iLogos agency. They have plenty of reliable solutions in the game development sphere of business, and so they can help with any kind of art / ui / ux problems.
Like someone already mentioned above, it can be all about a cost of testing and quality control for such games. More platforms - always mean and cause more testings your separate QA team should accomplish before dev team can publish such game, especially if we're talking about not so big projects like any of indie game.