Timeline for Movement prediction for non-shooters
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 9, 2012 at 6:15 | comment | added | ShadowChaser | Definite sage-advice here! It's easy to loose sight of the big picture. I'm using TCP in this case. The "8-directions" issue isn't as much of a problem in terms of inputs - it's more of a problem with interpolation and extrapolation. The graphics are limited to those angles and use animated sprites - the gameplay "looks weird" if the player moves in a different angle or velocity that's too far off the norm. | |
| Jan 9, 2012 at 6:15 | vote | accept | ShadowChaser | ||
| Jan 9, 2012 at 6:15 | |||||
| Jan 9, 2012 at 6:12 | vote | accept | ShadowChaser | ||
| Jan 9, 2012 at 6:15 | |||||
| Oct 14, 2011 at 7:39 | history | answered | Patrick Hughes | CC BY-SA 3.0 |