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Jan 9, 2012 at 6:15 comment added ShadowChaser Definite sage-advice here! It's easy to loose sight of the big picture. I'm using TCP in this case. The "8-directions" issue isn't as much of a problem in terms of inputs - it's more of a problem with interpolation and extrapolation. The graphics are limited to those angles and use animated sprites - the gameplay "looks weird" if the player moves in a different angle or velocity that's too far off the norm.
Jan 9, 2012 at 6:15 vote accept ShadowChaser
Jan 9, 2012 at 6:15
Jan 9, 2012 at 6:12 vote accept ShadowChaser
Jan 9, 2012 at 6:15
Oct 14, 2011 at 7:39 history answered Patrick Hughes CC BY-SA 3.0