Timeline for Flat and crispy shading
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 9, 2021 at 16:41 | comment | added | Benjamin Danger Johnson | Sounds like you should probably just ditch lighting and use unlit shaders with pastel colored textures. You could then tweak the color setttings or even fake lighting with post processing. That would let you use simple flat colors, while also being able to modify colors for day/night cycles. | |
| Feb 9, 2021 at 3:48 | answer | added | OKprogrammer | timeline score: 1 | |
| Feb 9, 2021 at 2:28 | history | edited | kutaykurt | CC BY-SA 4.0 | added 132 characters in body |
| Feb 9, 2021 at 2:25 | review | First posts | |||
| Feb 9, 2021 at 22:13 | |||||
| Feb 9, 2021 at 2:21 | history | asked | kutaykurt | CC BY-SA 4.0 |