Timeline for How to implement pixel art lighting as in the game Project Eastward?
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 6, 2021 at 3:24 | vote | accept | Anshul V. Kumar | ||
| May 6, 2021 at 3:24 | vote | accept | Anshul V. Kumar | ||
| May 6, 2021 at 3:24 | |||||
| May 5, 2021 at 14:50 | answer | added | Philipp | timeline score: 0 | |
| May 5, 2021 at 14:38 | comment | added | Philipp | It doesn't seem like we can get any more useful information out of you regarding what you actually want, so I am going to write a more general answer about 2d lighting in Unity. | |
| May 5, 2021 at 14:30 | comment | added | Anshul V. Kumar | Yes I do have. You can see how they setup their game from scratch in this video : youtube.com/watch?v=QW0fajFX3EQ . also you can see the game engine where they have setup the lighting and the world here ibb.co/m4WVrb0 | |
| May 5, 2021 at 8:36 | comment | added | Philipp | Do you have a link? When you have any information about this system which could help us with research, please share it. | |
| May 5, 2021 at 0:52 | comment | added | Anshul V. Kumar | The developers mentioned that in their website Pixpil Games. It's a 2D game with 3D lighting system. | |
| May 4, 2021 at 22:48 | answer | added | PiotrK | timeline score: 0 | |
| May 2, 2021 at 22:11 | comment | added | Philipp | How do you know it's 2d? It could very well be 3d with pixel-art textures. | |
| May 2, 2021 at 21:01 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Removing fluff, embedding examples |
| May 2, 2021 at 20:56 | history | asked | Anshul V. Kumar | CC BY-SA 4.0 |