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May 14, 2021 at 12:27 comment added DerekLu @DMGregory Thanks for your advice.
May 14, 2021 at 10:43 comment added DMGregory That sounds like a different question than the one you asked. "How do I implement camera movement in a client-server FPS" versus "Why the mouse doesn't move in mouse-look". You can create a new question post to explain your current situation in more detail and ask for help with the part you need.
May 13, 2021 at 12:58 comment added DerekLu 2. The whole procedure, according to your answer, is post WM_MOUSEMOVE-process this message-set the cursor to the center. In cloud game situations (client-server), the server side just has the inputs of the client. So I post the message and set the cursor, but how to process the message, i.e., get the relative mouse movement and change the camera view?
May 13, 2021 at 12:55 comment added DerekLu Thanks for your reply. I still have some questions: 1. According to ms document, parameters for SetCursorPos should be "screen" coordinates. Should I use ClientToScreen to change iViewportWidth / 2, iViewportHeight / 2 to screen coordinates?
May 13, 2021 at 10:45 history edited Sgt. Nukem CC BY-SA 4.0
linked WinAPI SetCursorPos(x,y)
May 13, 2021 at 10:41 review First posts
May 13, 2021 at 15:02
May 13, 2021 at 10:38 history answered Sgt. Nukem CC BY-SA 4.0