Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 2.5
4 events
| when toggle format | what | by | license | comment | |
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| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| Apr 30, 2011 at 2:33 | comment | added | user4513 | @Kaz Dragon, maybe so, but that is if the change in prices/drops is averaged across all 'tiers' of drops. If for example, higher tier drops were penalized, but not lower tier, you may actually help equalize the entire system. | |
| Oct 1, 2010 at 16:38 | comment | added | Kaz Dragon | At first glance, this would appear to penalise newer players who haven't had the time to hoard their resources to pay for the now-inflated goods. | |
| Aug 1, 2010 at 18:31 | history | answered | James | CC BY-SA 2.5 |