Timeline for Collision detection between transformed meshes (not primitives)
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 1, 2021 at 22:44 | comment | added | Jay | I think you could possibly refine your problem a little more. For example generating a sphere form your vertex data and colliding with a sphere could be two different problems. | |
| Dec 1, 2021 at 11:09 | comment | added | Extorc Productions | i have done some changes to the question because i think i have done a terrible job at explaining my problem. | |
| Dec 1, 2021 at 11:02 | comment | added | Extorc Productions | The problem lies in " run the collision on those structures." what is this. how | |
| Dec 1, 2021 at 0:24 | history | answered | Jay | CC BY-SA 4.0 |