Timeline for How do collisions work under the hood in Unity? Is it more performant to make (physics) Layers as specific as possible?
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 4, 2021 at 22:42 | vote | accept | pixelpax | ||
| Dec 4, 2021 at 21:18 | answer | added | DMGregory♦ | timeline score: 2 | |
| Dec 4, 2021 at 20:38 | history | asked | pixelpax | CC BY-SA 4.0 |