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Kromster
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I'm new to DirectX 12. I understand some of the basics, but I have a question.

For speed and optimization, is it better if I have more themthan one command queue, command list, and command allocator? If so, how many should I have of each for a high performance game?

Thanks a lot.

I'm new to DirectX 12. I understand some of the basics, but I have a question.

For speed and optimization, is it better if I have more them one command queue, command list, and command allocator? If so, how many should I have of each for a high performance game?

Thanks a lot.

I'm new to DirectX 12. I understand some of the basics.

For speed and optimization, is it better if I have more than one command queue, command list, and command allocator? If so, how many should I have of each for a high performance game?

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Sammy
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How many command lists should there be in DirectX 12?

I'm new to DirectX 12. I understand some of the basics, but I have a question.

For speed and optimization, is it better if I have more them one command queue, command list, and command allocator? If so, how many should I have of each for a high performance game?

Thanks a lot.