Timeline for Is there a way to globally/uniquely reference a node in another scene?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 22, 2023 at 0:08 | history | edited | Theraot | CC BY-SA 4.0 | deleted 237 characters in body |
| Mar 22, 2022 at 0:37 | history | edited | Theraot | CC BY-SA 4.0 | added 29 characters in body |
| Mar 6, 2022 at 0:43 | vote | accept | Cloudy | ||
| Mar 6, 2022 at 0:43 | vote | accept | Cloudy | ||
| Mar 6, 2022 at 0:43 | |||||
| Mar 5, 2022 at 4:09 | comment | added | Cloudy | Yeah, the 4096 proposal doesn't apply because I'm specifically concerned about the case where I need to affect something in a scene that is not currently loaded in the tree. I'll have to think about the resource approach. Maybe that would be a way to simplify things. | |
| Mar 5, 2022 at 4:08 | history | edited | Theraot | CC BY-SA 4.0 | typo |
| Mar 5, 2022 at 3:55 | history | answered | Theraot | CC BY-SA 4.0 |