Timeline for Model is oriented correctly in the Unity asset browser but flips 180 degrees when added to the scene?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 1, 2022 at 19:49 | vote | accept | Matt | ||
| Sep 1, 2022 at 19:21 | answer | added | DMGregory♦ | timeline score: 2 | |
| Sep 1, 2022 at 15:27 | comment | added | Matt | @DMGregory Updated with a couple new images. | |
| Sep 1, 2022 at 15:27 | history | edited | Matt | CC BY-SA 4.0 | added 366 characters in body |
| Sep 1, 2022 at 11:01 | comment | added | DMGregory♦ | Can you show us how these objects are oriented with respect to the axes in Houdini? To observe the flip you're talking about, we need to see both before and after states, and you'll need to label whether it's the right or left flipper we're looking at. | |
| Sep 1, 2022 at 7:37 | comment | added | Matt | Yes; it's at the top level. | |
| Sep 1, 2022 at 7:05 | comment | added | Tordin | Have you ensured that It's not attached to something in the hierarchy that rotates it? | |
| Sep 1, 2022 at 3:51 | history | asked | Matt | CC BY-SA 4.0 |