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Feb 21, 2023 at 20:34 comment added Zibelas Your input method should not matter regarding your four points. All of those should not the part of your input option, your input manager might keep what is selected or not and what is the previous position, but it should not care if the input data comes from the mouse, keyboard or gamepad.
Feb 21, 2023 at 20:26 history edited Pikalek
Question doesn't have anything to do with game mechanics - removing tag accordingly.
Feb 21, 2023 at 20:23 comment added Pikalek It sounded like you you already had the information for accomplishing the desired tasks with a mouse. Virtualizing the input is a means to abstract those solutions/ideas so that you can accomplish them with a gamepad.
Feb 21, 2023 at 18:28 comment added NJJ_002 This doesn’t seem to be the kind of thing that I’m looking for unfortunately, or maybe it is and I’m misunderstanding something critical here. Those results seem to be more for menu navigation tasks, as opposed to tasks involving moving characters on a playing field/map, etc. Are the concepts more similar than I’m thinking?
Feb 21, 2023 at 3:14 comment added Pikalek A search for "unity cursor gamepad" brings up a number of leads including a previous question here on GDSE and docs for Unity's VirtualMouseInput.
Feb 21, 2023 at 0:22 history edited NJJ_002 CC BY-SA 4.0
added to title for further clarity
S Feb 21, 2023 at 0:22 review First questions
Feb 21, 2023 at 8:51
S Feb 21, 2023 at 0:22 history asked NJJ_002 CC BY-SA 4.0