Timeline for A simple map, four biomes, and how to distribute them
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 6, 2011 at 8:57 | history | edited | Valmond | CC BY-SA 3.0 | added 504 characters in body |
| Dec 5, 2011 at 18:23 | comment | added | Kawa | Valmond, put that in an answer. | |
| Dec 5, 2011 at 12:40 | comment | added | Valmond | you can also add a rule so you can't create a desert tile if there is snow on any tile nearby it. | |
| Dec 5, 2011 at 12:34 | comment | added | Valmond | if you grow around by iteration, ie. set out 1 point of desert and then randomly grow around any desert point (each time randomly take one of the existing desert points and add 1 point on one of its sides (where there are nothing yet)) then you should get a blobby effect (no long lines for example). | |
| Dec 4, 2011 at 19:42 | comment | added | Kawa | That doesn't exactly help with the blobby aspect of the problem. | |
| Dec 4, 2011 at 19:03 | history | answered | Valmond | CC BY-SA 3.0 |