Timeline for How does a bot know who is an enemy?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 21, 2023 at 7:54 | answer | added | Ahmad H. | timeline score: 0 | |
| Jul 21, 2023 at 6:34 | history | edited | Taras Fityo | CC BY-SA 4.0 | added 1189 characters in body; edited tags |
| Jul 20, 2023 at 14:21 | comment | added | Pikalek | It would also help to edit your tags to include whatever framework / engine / language you're working with. | |
| Jul 20, 2023 at 12:24 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Cleanup |
| Jul 20, 2023 at 11:19 | comment | added | DMGregory♦ | I sketch one possible implementation of alliances/enemies/allegiances in Unity in this answer. Different games may implement this differently, though. If you're working on a game or game mod of your own and want help making this work in your context, you should edit your question to explain that context, so users here can tailor answers that will be most useful for your needs. | |
| Jul 20, 2023 at 8:41 | answer | added | Cei | timeline score: 1 | |
| Jul 20, 2023 at 7:38 | comment | added | Taras Fityo | I don't know how to do that, that is the reason why I am asking such a question. | |
| Jul 20, 2023 at 7:30 | comment | added | Zibelas | If you are able to integrate an ai/ bot into the game, you should have easily access to things like team id, positions and basically every other information. Things like alliances are trivial. Having a meaningful support of your ally on the other hand is hard | |
| Jul 20, 2023 at 6:57 | history | asked | Taras Fityo | CC BY-SA 4.0 |