Timeline for Is it ok if root motion animation doesn't start from the world origin?
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Feb 4, 2024 at 23:53 | comment | added | agone | @Vanetchka Just as long as only one animation has root motion, other movement animations(i.e. relative) will blend naturally. | |
| Dec 17, 2023 at 10:20 | comment | added | Vanetchka | Thank you for the answer! But I can't seem to fully understand it in relation to my question. I'm sorry, I may lack some knowledge of the Unreal terminology. What I meant is: some root animations start outside the origin (you can see it in the pictures above - at the 1st frame the red line points one way to the origin, but later it points the other), and other root animations start exactly at origin (at the first frame the root position is the same as origin's). So I wanted to know if this difference matters at all (for blending or anything else down the line)? | |
| Dec 17, 2023 at 2:17 | history | answered | agone | CC BY-SA 4.0 |