Timeline for When should I use (or avoid using) RPC Functions in Unreal Engine?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 17 at 14:53 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Cleanup |
| May 17 at 14:05 | comment | added | Zibelas | Calling for collision sounds too much. Rpcs should be called for user inputs/ actions. The server can figure itself out that a collision happened. | |
| S May 16 at 21:12 | review | First questions | |||
| May 18 at 14:02 | |||||
| S May 16 at 21:12 | history | asked | ZevDev | CC BY-SA 4.0 |