Timeline for What is road map for Windows 3D game development in C#
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 25, 2011 at 19:51 | vote | accept | QueueHammer | ||
| Dec 24, 2011 at 14:31 | answer | added | Karl | timeline score: 1 | |
| Dec 23, 2011 at 21:00 | comment | added | QueueHammer | One thing that in hindsight I liked about WPF was how you could specify geometry in xaml. That meant you could define your models in a fairly interchangeable format. I know COLLADA was looking to be that but I don't see any libs in SlimDX, XNA, etc # that use it. | |
| Dec 23, 2011 at 19:33 | comment | added | krolth | what do you find lacking in XNA? It was designed for this pretty much. | |
| S Dec 23, 2011 at 15:33 | history | suggested | famousgarkin | CC BY-SA 3.0 | improved formatting |
| Dec 23, 2011 at 15:12 | review | Suggested edits | |||
| S Dec 23, 2011 at 15:33 | |||||
| Dec 23, 2011 at 9:30 | answer | added | Inisheer | timeline score: 2 | |
| Dec 23, 2011 at 8:24 | history | tweeted | twitter.com/#!/StackGameDev/status/150129596367519745 | ||
| Dec 23, 2011 at 7:45 | comment | added | Aralox | I dont have much experience with this yet, but check out SDL dot NET, and MOGRE (.net wrapper for OGRE) | |
| Dec 23, 2011 at 7:22 | history | asked | QueueHammer | CC BY-SA 3.0 |