Timeline for Weird artifacts after baking in Unity
Current License: CC BY-SA 4.0
3 events
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| Nov 3 at 20:43 | comment | added | Kevin | @PaulBrecelj Why would you set the min resolution to 120 if you're baking at a resolution of 40 (as shown in the screenshot in your question)? I've used the "Generate Lightmap UVs" setting many times and almost never have trouble with it. One other thing you can try in the scene lightning settings is setting "Lightmap Compression" to "None"; this will cause the files to be much larger, but would help you rule out a compression issue. If it doesn't solve the problem, be sure to change the setting back to "High". | |
| Oct 29 at 9:15 | comment | added | Paul Brecelj | I already did that, also I have already checked a lot of documentation, including the ones you suggested me to check, but didn't work. I tried calculated method, with quite high min resolution (120), enabled stitch seams on renderers and played with a lot of lightmapper parameters. I think the only solution would be to manually make UVs in Blender, but i need to figure out how. And because I assume this would take a lot of time, I would first try to make this work automatically, as I have also other things to work on. | |
| Oct 27 at 23:56 | history | answered | Kevin | CC BY-SA 4.0 |