Timeline for Multi Threading In Update Loop
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 25, 2012 at 0:03 | comment | added | Matt Jensen | This would be useful for most people but it isn't relevant to my game. | |
| Jan 24, 2012 at 19:00 | comment | added | John McDonald | Yeah, if the Update()s are working on different sets of objects, then there shouldn't be a problem with using multiple threads. | |
| Jan 24, 2012 at 18:42 | comment | added | House | I was assuming the Update() functions were not the same function, i.e. they wouldn't be updating the same things. But if they are the same, this is a good answer. | |
| Jan 24, 2012 at 17:03 | history | edited | John McDonald | CC BY-SA 3.0 | added 12 characters in body |
| Jan 24, 2012 at 16:45 | history | answered | John McDonald | CC BY-SA 3.0 |