Timeline for Perspective projection with 90 degrees between X-Y axis?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 22, 2019 at 3:09 | comment | added | DMGregory♦ | For anyone searching through this in future, this is called a Cavalier Projection, and we have plenty of other Q&A about it | |
| S Jul 21, 2019 at 17:54 | history | suggested | Glorfindel | CC BY-SA 4.0 | broken image fixed (click 'rendered output' or 'side-by-side' to see the difference; image retrieved via Wayback Machine); for more info, see https://gist.github.com/Glorfindel83/9d954d34385d2ac2597bbe864466259f |
| Jul 21, 2019 at 12:24 | review | Suggested edits | |||
| S Jul 21, 2019 at 17:54 | |||||
| Feb 11, 2012 at 2:04 | vote | accept | MaiaVictor | ||
| Feb 9, 2012 at 8:29 | history | tweeted | twitter.com/#!/StackGameDev/status/167525624989224960 | ||
| Feb 9, 2012 at 5:36 | answer | added | Nathan Reed | timeline score: 5 | |
| Feb 9, 2012 at 5:25 | history | edited | Nathan Reed | CC BY-SA 3.0 | inlined images :) |
| Feb 9, 2012 at 5:16 | comment | added | Nic Foster | I'm fairly certain the image you have posted is a pure 2D perspective, with sprites that make it look as if you have an isometric view. Games like Diablo did something similar, it's generally referred to as 2.5D or isometric. The perspective for the camera is no different than a 2D game, the sprites give the illusion of depth through their look and layering. | |
| Feb 9, 2012 at 4:16 | history | asked | MaiaVictor | CC BY-SA 3.0 |