Timeline for Octree division
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 27, 2012 at 1:13 | vote | accept | bobobobo | ||
| Feb 18, 2012 at 3:38 | answer | added | bobobobo | timeline score: 2 | |
| Feb 18, 2012 at 3:36 | history | edited | bobobobo | CC BY-SA 3.0 | deleted 319 characters in body |
| Feb 17, 2012 at 22:51 | comment | added | Trevor Powell | I think your 'edit' section has pretty much answered your own question; you should post it as an answer, and accept it. | |
| Feb 17, 2012 at 17:33 | history | edited | bobobobo | CC BY-SA 3.0 | added 362 characters in body |
| Feb 17, 2012 at 13:04 | comment | added | Jonathan Dickinson | Primitives should always be in the leaves. Also consider using a B+Tree with non-uniform partitioning (cuboids within a cuboid don't need to be distributed equally) and partition the space according to whether it has primitives or not. Also -1 for shooting death rays at innocent bunnies :). | |
| Feb 17, 2012 at 11:30 | history | tweeted | twitter.com/#!/StackGameDev/status/170470218014007296 | ||
| Feb 17, 2012 at 5:00 | history | edited | bobobobo | CC BY-SA 3.0 | added 78 characters in body |
| Feb 17, 2012 at 3:14 | history | asked | bobobobo | CC BY-SA 3.0 |